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The Creative Discipline Mastering the Art and Science of Innovation
Book Code: C9884
ISBN: 0-275-99884-3
ISBN-13: 978-0-275-99884-4
248 pages, figures
Praeger Publishers
Publication: 6/30/2008
List Price: $44.95 (UK Sterling Price: £25.95)
Availability: In Stock
Media Type: Hardcover
Trim Size: 6 1/8 x 9 1/4
Subjects:
  • Endorsement From Heather Rae,
    Film Producer of Frozen River,
    Recipient of the 2008 Sundance Film Festival Grand Jury Prize for Dramatic film, and Out of the Blue, a film about life and football at Boise State University:
    Napier and Nilsson's book addresses new and changing systems in a world that needs to change. I love the analogies they use, like football and the circus! These are two forms you don't imagine in the same room, yet Napier and Nilsson neatly fit them into the conceptual intrigue of their book.
  • Endorsement From Caleb Chung,
    Inventor of Pleo and co-inventor of Furby:
    Napier and Nilsson have carefully de-constructed the "magic" of innovation, then go on to lay out a disciplined and structured approach for re-creating it. No small task!
  • Endorsement From Jesper Strandgaard Pedersen,
    Professor at Copenhagen Business School,
    Director of /Imagine/.. Creative Industries Research Centre.:
    This book lives up to its title. This unique, engaging and timely book leads us into the exciting world of creative and innovative organizations and explores how creative processes take place in the interplay between creativity and discipline. A much-needed addition to existing literature and of great value and inspiration to both academic and practitioner audiences.
  • Endorsement From John A. Hale,
    Partner, KPMG LLP,
    Financial Risk Management:
    The creative economy is America's best hope to maintain economic leadership in the world. This important book acts as a map, a street guide, for the trip away from smokestacks toward the next productivity boom. Napier and Nilsson are a new wave of business thinkers reinventing our path in the global market.
Description: Why are some organizations more creative than others? What sets innovative, high-performing organizations apart? Can creativity and innovation be learned and enhanced? The answer to the last question, say creativity experts Nancy Napier and Mikael Nilsson, is a resounding yes. And with general consensus that creativity and innovation drive business growth, fostering creativity couldn't be more important. In The Creative Discipline, Napier and Nilsson illustrate six key factors that power creative, high-achieving organizations, and they provide managers with guidelines for incorporating those factors into their own companies. Business people will learn how innovative organizations get superior results from employees not just through disciplined methods of thinking, but also through free-flowing work spaces and work practices that help supercharge the imagination. Combining research on creative organizations in several sectors, this book argues that innovative organizations known for doing things differently (and profitably) approach creativity and innovation in similar, disciplined ways, regardless of industry or field. That discipline fosters new ideas, solutions, and approaches, and it ensures that the flow of creativity is constant. The Creative Discipline demonstrates that: -Innovative, high-performing organizations have three disciplines in common: (1) "within discipline" mastery, (2) "out of discipline" thinking, and (3) a disciplined process that leads to innovation. -Innovative organizations also have three factors that strengthen the creative disciplines: faces (creative entrepreneurs, leaders, and teams); places (the physical and organizational infrastructure that is reflected in offices, buildings, and location); and traces (elements that act as catalysts for creativity--the culture, networks, and policies that support creative and innovative endeavors). The book explains each factor for creative success in detail. Best, Napier and Nilsson show creativity and innovation at work in a range of sectors from sports to software to theater and contemporary circus. They also show how innovative practices in developed countries like the U.S. and Sweden compare to those in developing countries like Vietnam. Companies can learn to innovate and in the process reap benefits like higher sales and profits, greater productivity--while regaining a valuable element missing in so many workplaces: fun.
Table of Contents:
  • Acknowledgments
  • INTRODUCTION: Quarterbacks, Play Actors, and Engineers
  • 1. Creativity Myopia
  • 2. Three Disciplines and Three Aces: Right Now, Right for Now
  • 3. Within-Discipline Thinking: Mastery for Creativity
  • 4. Out-of-Discipline Thinking
  • 5. Disciplined Process
  • 6. Faces: The Creative Agents Who Make Creativity Happen
  • 7. Places: Spatial and Social Architecture
  • 8. Traces: Creating Magic in Organizations
  • 9. Creativity and Innovation as Competitive Advantages: Moving Target?
  • Index
LC Card Number: 2008009960
LCC Class: HD53
Dewey Class: 658
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