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The Video Game Explosion A History from PONG to PlayStation and Beyond
Book Code: GR3868
ISBN: 0-313-33868-X
ISBN-13: 978-0-313-33868-7
400 pages, photos
Greenwood Press
Publication: 11/30/2007
List Price: $75.00 (UK Sterling Price: £41.95)
Availability: In Stock
Media Type: Hardcover
Also Available: Ebook
Trim Size: 7 x 10
Subjects: Reviews:
  • Arguably the most complete and thorough history of video games available, this book presents an amazing journey, from their roots in the giant mainframes of the mid-twentieth century to today's multibillion dollar worldwide industry in an interesting and accessible manner....Organized thematically within a chronological framework, this work may be read through as a history or used in sections by readers interested in specific aspects of video games....Teen librarians and library school students interested in gaming in libraries can gain deep practical knowledge from this book, and it is a must-read for anyone interested in working in the video game industry.
    —VOYA
    April 2008
Description: In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video games have become a limitless and multifaceted medium through which Fortune 50 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media. The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and handheld gaming devices. Narrative chapters explore the ongoing debates surrounding whether video games lead to violence in children and teens-as was the case with the Columbine High School shootings-in addition to other hot-button topics, such as the evolution of adventure games and first-person shooters. Inside readers will discover:l dblHow video games as a novelty grew into a worldwide multi-billion dollar industryl dblHow ethical worldviews can be embodied in video gamesl dblHow to get a job in the video game industryl dbl The story behind the battle between Sony's PlayStation 3, Nintendo's Wii, and Microsoft's Xbox 360l dbl The pioneers who developed such video games as Pac-Man, Donkey Kong, Myst, and more
LC Card Number: 2007033893
LCC Class: GV1469
Dewey Class: 794
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